Reversion and Probability Design in Outbreak

Reversion and Probability Design in Outbreak Ask any tabletop game enthusiast and they’ll tell you: mathematics and probability systems are not limited to digital games. Tabletop games thrive on mathematics, and live-action games depend on them to define many of their gameplay interactions. Outbreak‘s design, in particular, is littered with probability theory from its core systems to its […]

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The Elegance of Sumo-Style Design

The Elegance of Sumo-Style Design Watching two overweight naked men grab each other may not seem like the epitome of elegance, but my experiences have led me to believe otherwise – rest assured. Sumo as we know it began in Japan’s Edo period in the late 1600’s. Ronin would meet in ceremonious combat with the […]

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Intuition vs. Nuance in Class Design

Intuition vs. Nuance in Wingman’s Class Design “Easy to Learn, Hard to Master” Skill in games is a difficult subject to breach: Some games require low skill to play but don’t do a great job keeping us interested for long, while other games take several hundred games of practice just to perform at a useful level (you can probably […]

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